Some days ago (I think even yesterday) Rift was on Steam for some little Euros.
Well, to make it short: I bought it. Just to check why people like it. At least I know what _I_ don't like...
For example: I don't like it if you buy a game and have, after activation, to buy playtime. But, my fault, I should have known the fact that there are two x two versions of the game. And two of them are without playtime. This decreases Steam's "big deal" to the magnitude of a coconut, seen from Alpha Centauri by a blind extraterrestrian mole far under the earth, by night.
Ok, no problem for me: I paid and, BAM, started the installer and... "UPDATES NEEDED - SHALL I?". What a question: If I press "No" I could only play "Rift - the Launcher Adventures", but that's not so funny and so I said "Ok guys, let's play Patchamon - gotta patch 'em all, hu?". So it did.... and did..... and did.....
PICACHUUUUUUU, finished.
And go. Right into the game - almost no loading time. Yes, ok, the RIFT-logo took some time, but I think the devs made it that way to remind oblivious gamers and pott heads (and probably: both) of what they loaded. We all know those situations when you start a game and look at tv and after some moments you think "Oh man, what did I start? Why is my screen black" and "Damn, I should have gone to toilet a couple of minutes ago... oh, too late". Problems that nto only raid player know.
Well, ok, I landed directly on the character screen. I saw some little buttons on the bottom and a nice building. Great. As I managed to forget for one second what game I started I thought I was watching on the screen of "World of Architecture Craft" or "Building of Conan" or "Lord of the Stones", which would also be a great music themed game. But in the end I realized I had to create a character.
I'm not one of those guys that are not uninformed when they play I game so I knew that I had only 4 archetypes of classes at the beginning. No problem: I created a mage, no, wait, a warr... no, rogue and... AHHHHH, forget it. Mage. Good. Now some detailed char settings. As I'm a professional I perfectly know what I want.
I wanted the random button and, tadaa, my char looked like the vegetarian vampires of the filmed female orgasmus called "Twilight". Good one, along with a white robe I'm as cool as a pinguin in a refrigerator at the north pole. Party on, ... wait, I needed a name. No problem, I've got a random generator. Ah, cool, pressed and...
What's that?! Is this a name or a disease? What is the purpose of having such a name? Does the random generator consist of facerolling the keyboard? When I put my keyboard on the ground and jump on it, I get better names. Even if my cat walks onto it. So I toke something with less than 95% consonants: Nocturnis. Good. Ok, right into the game. Ah, the movie begins...
In the following minutes I saw the story. As I was watching and zapping TV, too, the pictures merged and so I build up my very oft Rift story.
In short: "Osama Bin Regulos decided to start a final strike against.. whatever. I think against some blue guys jumping from tree to tree and plugging their wand into birds or something like that. Ok, no problem: The Not So United States of KickmyAssistan have no clue how to manage the financial crisis the God caued and so they're looking for answers.
Sadly their Gods - the guys who caused that damn crisis - turned very silent and now two factions think that THEY have the best solution. The one called "Bareback Obama" with his Democratwards and the other side, the Boston Defiant Party with their Failicans. While the Failicans say "No, wait, we need far more war as we need ressources to solve our problems, stupid!" the democratwards say "Aww, come on, finish your QQ and beat it: Nobody likes us as one bomb causes ten terrorist, idiot!". A big war started.
As it seems that I chose to be one of those democratwards I saw a body on the ground, rescued by some kind of Angel Dust drug promo figure like the Santa Clause of Coca Cola, I was taken to another place and a very strong voice told me that me - and the other 500 people that landed in the last two seconds - is / are the last hope of Whatsoeveria, the world I'm fighting for.
Good. Ok, understood so far. But then: 20 fps. 20?! I am playing Deus Ex on max resolution and settings and have far more than 60 fps. But I knew that I wouldn't be happy with my Intel Core Duo at > 3Ghz and my Ati 5870. So I activated the wonderful low renderer. This turned my Rift into a MineCraft with AntiAliasing. Well, better, but not that wonderful. I changed it back and took minimum details. Ah, 60 fps. Phew. And still better than the crap before.
Now I'm ready to play....
Let's take at the UI.
First I thought that I was playing an alt on World of Warcraft as I, closely following the story, forgot what I was playing. But I soon realized that I wasn't in WoW, but in Age of.. no, wait.. Aion.. no, wait... Rift, right. It seems that the UI concept is as established as round wheels and liquid water. Ok, no problem: Good things will survive. Like cancer or republicans.
To make it short: I had no problems to fit in into Rift. The only thing that disturbed and confused me was the fact that some things that are basically the same like WoW have other names. But this is also based on the fact that they _seem_ to be the same, but are a little bit different. For example: The soul concept: You get one build after the other, but every "tree" has roots and those roots get enabled for points you spent in the tree. The more points you spend on the tree, the more roots you get.
Linux user know: roots are important and nobody should have direct contact with roots. So like it's in Rift: You don't have all roots, you need to develop your character.
But: While World of Charcraft has different builds Rift has different "Classes". Every soul tree has its own class name. Regarding to a mage this would been that the fire mages could be a class on their own, like "The Magical Lighter" and the Frost mages "Refrigator of Death" and the Arcanes "1111111111112".
As I said, Rift is a little bit different and so you've got the possibility to pick two classes at the same time. Yes, in World of Buildcraft you can also spend points in different trees - but now (not l ike in the past) you need to spend a lot on one tree first before you can spread to another tree. In Rift you can spend points in all trees at the same time. Plus: You can have tree active builds, yes, but there are far more trees than only three. Having three activated is funny, but you can also change later (for an amount of gold) and try something different.
Ok, after these little differences - there are far more - I got my first quest, did my first quest and started to explore the world. The rifts are an interesting concept well knows from games like WAR. Situational quests that happen and everybody can join and take part. Nice graphics, that's for sure - but after some time it's a little bit boring, like always. I mean: Even Lotro got boring after a couple of minutes. But, like in Lotro, there are here and there nice new things that when you see them you stop and say "Wohoo!". Good, keeps game interesting.
After the short movie telling me what I've done - I dunno, I think I did something, closed a Rift or found a stone or took a breath - I landed under a bridge. Or near a bridge. Like in reality. You can save the world but later they forget you and you land under a bridge, alone.
But no, I wasn't alone, I had a quest giver and, BAM, party! Again.
The quests are mainly "kill x of these" and "collect y of those" and "click here!" and "save there...". But some quests are also like "Walk into the light". Good, as I'm catholic I've got problems to trust people saying to me "Walk into the light" but this time it was a good decision.
The zones are designed in a dynamic way. While I was selling some crap I got the message that I accepted a quest. Accepted a quest?! For what? Because I was selling items? Did I turn to the crap selling fairy Sellor Moon?
No, I was taking part at an invasion. As i'm living in Germany I decided to not take part at the war and to reap the fruit of other people labour. Perhaps I could go there after war and build up schools or fountains.
Without doing anything - I even had problems to figure out where the war was - I finished the quest. Great. I think that's how a real war feels like. Everyone cries, someone dies and you get the Silver Star.
Later in the night I finished playing. My first feelings were.. strange. On the other side a lot of aspects attract me. Other distract me. I mean: If I want to play WoW I could play WoW.
I will see if I will give it another go. I will update if so...
Thursday, 29 September 2011
Tuesday, 20 September 2011
Comment and Rate
Writing a blog is as entertaining as reading it. But sometimes (and especially in the beginning) writing a blog is like yelling into the dark night - you don't know if someone on the other side is listening (or feels disturbed because he was sleeping).
I'm honest when I say that I need some kind of compass. Something that tells me "you're on the right way" or "get lost". In short: Please give me some feedback - a short comment or a star rating. It's not only for me, but also for you: If you want some special topics or hate something, just tell me so. Don't hesitate, but please be gentle and constructive.
A blog is a long term relationship and the more feedback I gain the easier and better everything gets. For everyone, not just for me :)
Noc
I'm honest when I say that I need some kind of compass. Something that tells me "you're on the right way" or "get lost". In short: Please give me some feedback - a short comment or a star rating. It's not only for me, but also for you: If you want some special topics or hate something, just tell me so. Don't hesitate, but please be gentle and constructive.
A blog is a long term relationship and the more feedback I gain the easier and better everything gets. For everyone, not just for me :)
Noc
Monday, 19 September 2011
Overpowered
Some days ago I was in a random group. The special thing about this was the fact that it was the first time as mage. As I had some proper training with some guild mates on training dummies I knew what to do + plus: I read the guides on the internet, so I was well prepared.
Well, after some minutes in group the hunter asked me in a polite and friendly way: "WTH mage?". I suddenly realized what the guy wanted so I answered with the power of my intelligence: "?"
He: "Woot, great damage!"
Ahh, a guy of the "human epeenalatus", those mixtures of humans, apes, a chronometer and a viagra pill. How to react? It seems he wanted to congratulate me, but for what? It was my first time in an heroic ZG and I knew the performance wasn't that good. I had a lot to learn. So I answered: "Well, my first time here, I've still got a lot to learn".
He: "Mages are so overpowered"
Aha? Ok? So mages are the new hunters. How many times did I have to read "hunters are sooo overpowered" or "destruction warlocks are sooo overpowered" or "death knights are soooo overpowered". No matter you tried to explain that it depended on fight, no, [class] has to be overpowered. Even when the guy you are playing was totally crappy skilled or playing, no: You, Sir, are officially overpowered.
But I tried to be fair and I answered: "Well, on short fights and without doublechecking mana and full burn cycles I certainly do a lot of dps but in long fights I'm not that good".
You see, basically I said "Aww, well, Mr. Nice Guy, here is the you-are-not-that-bad-door, take a fishing-for-compliments-pill and march through" or in other words "Guy, I am simply doing what my class was designed for".
He, being a smart guy, answered: "No way, mages are really overpowered"
At that point I had only two possibilities. First: Hoping that he was some personified gm joke or just on a very very bad LSD trip. Well, both possibilities did not include any good ways to escape this conversation as a winner. So I answered, again empowered by my intelligence: "Yo".
The "discussion" ended.
To be honest: After some hours of thinking I came to the conclusion that some guys simple need a solace, a hug, something that says "Aww, yeah, you could not do better, because... well, there are no rational reasons, no special circumstances like item level and so on when class X is better than class Y. My class is simply overpowered. "
Well, then just say "yes" and let 'em win. That's the power of pugs: You've never need to meet them again. Not because you /ignore them, but because there are so many other gamers.
And possibly a lot of overpowered guys.
Well, after some minutes in group the hunter asked me in a polite and friendly way: "WTH mage?". I suddenly realized what the guy wanted so I answered with the power of my intelligence: "?"
He: "Woot, great damage!"
Ahh, a guy of the "human epeenalatus", those mixtures of humans, apes, a chronometer and a viagra pill. How to react? It seems he wanted to congratulate me, but for what? It was my first time in an heroic ZG and I knew the performance wasn't that good. I had a lot to learn. So I answered: "Well, my first time here, I've still got a lot to learn".
He: "Mages are so overpowered"
Aha? Ok? So mages are the new hunters. How many times did I have to read "hunters are sooo overpowered" or "destruction warlocks are sooo overpowered" or "death knights are soooo overpowered". No matter you tried to explain that it depended on fight, no, [class] has to be overpowered. Even when the guy you are playing was totally crappy skilled or playing, no: You, Sir, are officially overpowered.
But I tried to be fair and I answered: "Well, on short fights and without doublechecking mana and full burn cycles I certainly do a lot of dps but in long fights I'm not that good".
You see, basically I said "Aww, well, Mr. Nice Guy, here is the you-are-not-that-bad-door, take a fishing-for-compliments-pill and march through" or in other words "Guy, I am simply doing what my class was designed for".
He, being a smart guy, answered: "No way, mages are really overpowered"
At that point I had only two possibilities. First: Hoping that he was some personified gm joke or just on a very very bad LSD trip. Well, both possibilities did not include any good ways to escape this conversation as a winner. So I answered, again empowered by my intelligence: "Yo".
The "discussion" ended.
To be honest: After some hours of thinking I came to the conclusion that some guys simple need a solace, a hug, something that says "Aww, yeah, you could not do better, because... well, there are no rational reasons, no special circumstances like item level and so on when class X is better than class Y. My class is simply overpowered. "
Well, then just say "yes" and let 'em win. That's the power of pugs: You've never need to meet them again. Not because you /ignore them, but because there are so many other gamers.
And possibly a lot of overpowered guys.
Sunday, 18 September 2011
WoW-Quotes [1]
Once upon a time raiding was a privilege, not a rightWell, once upon a time people got shot at a big wall. So: not everything from the past was good.
Monday, 12 September 2011
Nerfs in World of Warcraft - boon and bane
First of all: It's interesting that the word often used for "n00bs" offending is also a synonym for "blessing". But ok, that's not the point.
The topic is simple: Whenever content gets easier huge discussions start across chats and forums around the world. The ones that think that progression should be hard work and the others saying that progression means nothing - content means everything. Yes, nerfs have two sides. Let's take a close look...
The Boon:
Nerfs open the content gate, they inspire people to group more often and lower frustration level to a point at which more people are able to experience together new worlds. Like StarTrek, discovering new frontiers. But without the Klingon speech. Sadly...
Never forget the fact that progression provides a good feeling, something like "Hey, we do it, horray!"
Also true: When an item reset comes then old content gets nerfed, too. In item-centered MMOs a new tier set is similar to a huge nerf. But item resets take a while and so people do not have to wait for them to enter zones and get new updates, making it easier to come into heroic modes.
The Bane:
The content we're talking about is withing a single-digit-range. We are not talking about 50% or 25% or 10%. The rest of the game is still easy enough and playable, perhaps not that interesting, but still there. Also the actual content will be still there when new levels and items come into play.
And really: progression? What progression feeling is like when you get to kill a boss after a couple of wipes (as most bosses still need a good amount of dance knowledge beside of DPS and heal peaks) when you know you just killed a nerfed version of a boss?
Heroics almost get no nerfs which means that people doing the same content over and over never learn the perfect dance. This means that every nerf enlarges the gap between normals and heroics. This is like giving the poor people some money to prevent them to go to school, while the rich guys send their children to school and hold their line.
The Conclusion:
I still don't know if nerfs are the best answer. But to be honest: There is no real progression through the whole WoW. Everyone has the possibility to take a break for one year, come back, get the best gear while the other one has some more mounts and pets or any other achievements. For one group of people this might be great - but for the other side this is frustrating. But with this awareness it's much easier to accept nerfs. They are inevitable.
I still don't know if nerfs are the best answer. But to be honest: There is no real progression through the whole WoW. Everyone has the possibility to take a break for one year, come back, get the best gear while the other one has some more mounts and pets or any other achievements. For one group of people this might be great - but for the other side this is frustrating. But with this awareness it's much easier to accept nerfs. They are inevitable.
On the other hand it's much more difficult for devs to know the exact "difficulty level" for zones as people could get used to that concept and avoid doing raids until the first nerfs are released as it's a long term tradition of Blizz to nerf content down.
Well, in the end people have to decide for themselves if they want to wait or not.
I personally think that I will wait. That's pure "imho"
Sunday, 11 September 2011
Forum - when topic doesn't matter
If you're sad and generally in a bad mood, then it's time for some...
... forum!
Really, it works. Perhaps it's the way how forums work that impresses me that much and distracts me from daily problems. A good forum has always some really strange attributes that make reading interesting. Not because of the postings related to the topic - they are a minority. No, it's because of the whole rest. It seems people are following the same scheme all the time, no matter which forum it is...
FRISTtt!
The more people read a forum, the more important it is to be the first writing as many postings will relate to the first comment. Smart guys already realized that the important part is not the content but the fact that they are first. So just write "FIRST" and you win. If not the first, just edit the post later and write "second", "third" or simply "Sorry for necro-bumping this thread" .
A topic
Doesn't matter what the topic is about, if you've got a good idea, post it. For example: If there is a news about a guy running on the Mars' surface, take the opportunity to write something about your new shoes or the new cell you got in the nuthouse you were admitted to.
Clever guys use some starting points to have an excuse for derailing a topic. Regarding to the Mars example, write something like "Omfg, did you see his boots?! Yeah, here in Soviet Russia we need boots, too. By the way: look at this photo. Cool, huh?".
The Rant
Good topics always need one thing: An opinion. As many people have many opinions this is the perfect opportunity for you to show them how wrong they are. Remember: there is always one truth and you've got to destroy the infidels. If this means that you've got to start a verbal jihad, then it seems to be ok. Really. Don't let the others win the war they never started.
The Unknown
If you've got an opinion and also a flame war, then don't rely on others, they will hate you for the symbiosis of cleverness and repartee. This means: they will combat you. And people hating you are people not helping you. But what they don't know is: You've got the power of the InterneZZ!
So just register one to one hundred users who are all ready to follow you into war.
Perhaps others might think that these guys are all you, but they don't know so they will start a flame war. Beat them on their own field by a simple conversion. Say things like "If you don't have any clue you go into flame war? How infantile". BAM, it works.
With those hints posting is really fun and helps you a lot to understand how important it is to follow a topic: not at all. People want to small talk and it seems that nobody can prevent this.
Isn't that great? Not really. But for some it is!
At least for the one reading the comments :)
Is it that difficult to understand?
When I take a look at some discussions around raids and their difficulties I get very angry. Not because of the fact that forums often turn into a nightmare called "Trolliwood", no, it's more about the fact that there is a serious lack of empathy out there.
For example: Last day someone wrote about his wish to make raids easier. He wrote why and he wrote some ideas how to achieve what he would like to have. No rant, no personal attacks, no "damnit, raiders / progamers!", nothing. But the very first answer was: "L2P, LOL!".
I already mentioned my very complex fantasy. I don't have any control about it, no, the imagination seems to work on its own and suddenly I am thinking about a guy sitting in his room, with a big red head, eating chips, spitting them away and writing on the keyboard the only letters not covered by pieces of chips. Sometimes I also think about the stereotype of a gangster with some heavy gold collars writing with a 9mm. Or about the guy of the movie "Swordfish" who has a 9mm at his head and a woman deeper providing him a ....job while he tries to hack into the FBI computer.
Beside that I am starting to wonder why people are not able to provide ideas or arguments, reasons why the idea isn't that good. There may be people out there who read those questions very often, but the one guy they're ranting on perhaps asked it the first time. And who the hell use the search function in a forum which seems to be the verbal version of Dresden '45?
Well, anyways, let's clarify one thing: Yes, World of Warcraft is a MMO and that also means grouping. "Also", because "Massive Multiplayer" doesn't necessarily mean "Massive Grouping", but it means having a shared experience with others. This can happen via chat, via grouping, via auction house or trading, via roleplay and so on.
I am often wondering how a 25 men hardcore raid in which nobody really talks beside the raid facts and start to rant if someone's dps isn't that high as he expected, well, how these raids are more "MM" than five men helping each other by giving hints and being happy about achieving a goal: together, not because the e-peen of one is much greater than the one of someone else.
But that's another topic.
The fact that someone asks for an easier raid to get more people into the "boat" just to have it easier to form groups plus achieving something isn't that bad. And yes, people could mention the fact that there is already a "normal" and a "heroic" mode. But some "normals" are much harder than other "normals" and the only "fine adjustment" of the player is to be able to choose between two modes, nothing more. The designer is the one with the fine adjustments and this often happens months after release, in which non-pro-guilds often already got frustrated while the others being able to partially clean zones already are frustrated by "lowering" the achievements they hit by clearing the content pre-nerf.
The guys that really don't care that much and often are the first to post comments like "L2P, LOL" are the ones doing the heroic versions, so at last they shouldn't care about others doing content he or she does not prefer to ever do. Do not forget: the "heroics" also provide better loot and other achievements.
If someone of the "normal group" asks for more fine adjustment options, why the heck is it that difficult to understand or accept?
But that's not the only fact. Last time someone wrote that he fears that Blizzard would nerf every instance as it happened on WotLK. Not only he didn't mention the fact that everyone had to learn the boss dances and that nobody rushed through the heroic raids like a locomotive, but he also "forgot" to write, that many guilds didn't fully clear the heroic content, even with five more levels.
So in other words: If people want to have better and easier access to content they wouldn't ever see, then it's not that bad to simply accept what they want. It might cause a bad feeling for the guys thinking that raids should be an exclusive club mediterranee, but Blizzard is already on its process to provide everyone at least the normal "access" to take a look at these content pieces.
And guys, honestly: Many players in raid guilds put their pants on the same way as the guys they judge by not being in raid guilds. I often hear from raid guilds that the new guy they let in is the worst player they always seen. But as he learnt - and that's the difference - and got better equipment - that's another point - he is able to provide a good potion of DPS / healing / off-tanking.
So don't think those guys are all overpowered progamers, they often have other targets, put in more efforts and have another focus than you. Perhaps. And then, on the other hand, in a item centered World of Warcraft everyone can be a winner by only having a better gear - no matter if it's PVE or PVP content. But that's another story.
So don't think those guys are all overpowered progamers, they often have other targets, put in more efforts and have another focus than you. Perhaps. And then, on the other hand, in a item centered World of Warcraft everyone can be a winner by only having a better gear - no matter if it's PVE or PVP content. But that's another story.
What bothers me much more is the fact that not only a few of those gamers often have a terrible lack in empathy and patience. Not all, but it seems that this group attracts those kind of people. That makes me really angry, like it made me angry regarding to the example I provided.
And of course it won't be the last time I will read this stuff and ask myself: Is it that difficult to understand?
Saturday, 10 September 2011
Off Class Ranting...
I like random groups.
It's important to use that kind of introduction as I want to point out the importance pugs have to me. That's because of the fact, that pugs do not discuss, they do not talk much, they do the work needed because farming is what it is: boring. And the faster you get through it, the better it is for everyone.
But not always.
I sometimes ask myself why people not playing your role are the first in those groups to start a big rant. Last time, for example, I was asked by a healing priest why I'm doing that low dps as I should do more with my gear. More than this, I was also asked if this would be my character.
I wanted to help the priest who seemed to be confused so I pointed out that 20k for an affliction lock in a "burn the hell out of your manabar"-heroic isn't a bad value, especially when the rest of the other group also does a high amount of dps. The shorter the fights, the less time DoTs have to fully work.
But the priest seemed to be immune to rationality, which really astonished me, and so he continued by saying that he's got a hunter and he does more dps. Meanwhile I was eating my table, my chair and parts of my keyboard, so I wasn't able to really answer him. I tried to calm down and wrote only that he should not compare an affliction warlock with a hunter. And that I need long fights with a long 25% phase for full dps spread.
Meanwhile I got defended by the rest of the group, but the priest was like the Terminator on a bad Crystal Meth trip. I left the group and thought by myself: Why the heck did I talk to him? I mean: I was top of the dps, we killed every boss plus we cleared the zone(!) , so what's the problem?
I think the problem was simply: "Help me, my girl friend said that my little friend is too small and now I need some virtual viagra and possibly some comparison", nothing else. There is no other explanation. I mean: Really, guys, what's the point? Not enough "work" at home? Feeling depressed?
It's like leaving frustrated your home, going to a local gang member and telling him that his mother shortchanged for last night. Party on: Wayne!
Another idea crossed my mind some days ago: People that have a lot of sex are more balanced that guys without. I think it has something to do with the biological clock or some kind of evolutionary conscience, you know, like a devil and an angel sitting on your shoulders and both are telling you to do the base wok needed to spread humanity. That is really stressful!
And what are they doing? Playing... no wonder that they act like this. They are fleeing from the reproduction task deeply stored into their DNA. Good, to be honest: They do not flee, they _are fled_ as someone other decided they are not suitable for the job.
Well, to return to topic....
Some people simply have no clue and want to explain others their roles and ways to play, but if they would really be interested in helping you they would prefer to /tell those things to you and they would even have some experiences with the class you are playing. Does a pear tell an apple how the apple should look like? Hard to believe, also because a speaking pear would confuse me.
If those people don't do it like this way, why should you listen to them. Without any specific hints they are simply ranting or, if not, simply psychopaths unable to generate the needed amount of empathy to use the proper channel for the words. Those guys not only constrain you, no, they also are no help for the rest of the group who wants to progress instead of talking.
Good, there are other players who are able to even answer those people. I sometimes read things like "your dps is low" and the other guy, actually very smart and eloquent answers "die".
This is good because it's a simple win-win-situation.
The best way is to be confident, just say "Really? Awww" and contact a good player of your class. Keep contacts to him close and use those moments to learn or to verify your playstile. But do not automatically get discouraged. Don't give others the power to decide what you should do or not, as long as you are really doing your job well. Nothing else matters.
Thursday, 8 September 2011
The name of the blog - or: "It's a long way to hell"
I sometimes have real problems when it comes to be creative. Not that I don't have any ideas - I simply have to many, which makes it difficult to come to a conclusion. It is like telling to a lake "Eh, ok, I need H20, but.. wait, my H20 is.. eh.. this one. No, wait, this one. Ah, now: this one. Eh, naaah... forget it". Many lakes decided to desiccate meanwhile...
Well, anyways: One of those "I cannot decide"-days was the day I was looking for a name for this blog. I had many ideas, but no order on my mind, so I asked a friend. Who, in turn, said to consult some "think tanks".
Ok, I admit: at first I had problems to understand what he meant, but I was able to think logically and so I separated both words: think and tank. Tank and think. Good. Let's take a look:
- "Think": You think, I think. It's a process, sometimes ideas spread, sometimes rubbish, but it leads to a result: Good one!
- "Tank": Good that I know what a tank is as I am playing World of Warcraft. At the end I knew who to ask about real good ideas.
Back to World of Warcraft I joined a random group as I wanted to surprise my guild. When I was in the group - we sorted roles and buffs - I took my chance to ask the tank, a druid, about the name of my blog. As I knew that tanks need simple speech and, if possible, imperative phrases, I simply said: THINK!
One minute later I got kicked. I don't know why, but I suppose that my invitation to think distracted him from doing the real work in group. So I took my chance in another group, which, by the way, had another kind of tank: A warrior!
So again I said: THINK!
This time the answer was fast: "???" and I answered (I thought it was a question): "my blog". Answer: "lol". Ok, I realized this wouldn't lead to something. So I left the group and decided to be sad: Where the heck should I find my answer? Well, in the end I was so desperate that I asked everyone else.
I checked "World of tanks", but did not find any answers, but got a lot of headaches. Everything was so confusing, so strange, so new and it was the first time I had serious troubles with my power of imagination: Especially when I thought of the consequences for people wanting some virtual love affairs within MMOs. I mean: I've had some serious nightmares about tanks having sex...
Anyways, I thought of other possibilities. I contacted some veterans of the WWII about their knowledge about tanks. At the end of the day I had a lot of names for my blogs, but decided to not call it "DIE STALIN, DIE", "I need a rifle", "Oh man, not the bombs again" or "Rommel's Loft".
Some guys working for politicians told me to contact "spin doctors" working in a "think tank". The idea about guys turning around like a humming top exploded the last frontiers of my fantasy, broke my mind into pieces. Man, really: there are some things I'd never want to experience.
But it turned out that these ideas where all good. At the point at which everything is broken my mind was slowed down enough so I could follow the path of ideas and tadaa: Nocturnis. Good, yes, the name of one of my characters. And: Tadaaa, "World" as it's my "World" and not the world of anyone else. Nobody that wants to buy a melon is happy about getting an apple. At least he'd be surprised.
Well and then, after I realized that I was sitting in a room without any lights because I was so deeply thinking that I did not realize that I walked into the cupboard. So, as everything was dark: Hooray, new word: "Dark".
I gave every word a number from one to three and used a dice for the correct order. But "Dark World Nocturnis" sounded as wrong as "World Nocturnis Dark". In the end I decided to take the title you see above and closed everything - and opened the door of the cupboard as it was late and I wanted to sleep.
That was the short story of my blog's name. Many ideas spread out that way, often I write one sentence when I think about the weather and end up writing about rainy days when i only wanted to write about a kitchen towel. The results are strange and fascinating at the same time, especially for me.
But sometimes it works, like this time - I hope. If not: Oh man, I do everything, but I won't return to World of Tanks... not with those pictures in my mind.
Ok, here I am
Hi guys,
as I'm starting to get very active in writing English a mate of my guild in World of Warcraft (The Evil, I know) had the idea to start a blog. So: Here I am.
What people don't know is, that I'm already having a blog, but in German. As nobody wants to read the result of an automatic translation from German into English (/Dutch/Polish/Wolof/...) I decided to pick up the idea and to transform it into something real: Tadaa.
Good, step one is done, step two will follow: find topics to talk about. And as I'm having a "great time" in wonderful "World of Warcraft" I'd like and will like to write about things that happen there. Sure: Not everything will be WoW-related, expect some other topics, too.
The design is still something I'm checking out. Not easy to decide, but I think I will arrive to a conclusion, soon. So just keep visiting to see further updates.
That's all for the moment. Thanks again and see you soon!
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